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- K-4 Foundational Learning Progressions
 - 
- K-4 English Language Arts and Math Proficiency Profiles (coming soon)
 - K-4 Foundational Teaching and Learning Stories (coming soon)
 - Additional Resources (coming soon)
 
 
 
Big Ideas
Big Ideas
 
 
           
         
        Design for the life cycle includes consideration of social and environmental impacts
  including manufacturing, packaging, disposal, and recycling considerations
.
     
 
 Personal design interests require the evaluation and refinement of skills. 
  
 
 Tools and technologies can be adapted for specific purposes. 
 Content
Learning Standards
      
    Content
 
 specialized techniques and design related to furniture and cabinetry construction 
  
           
         
        components
  for example, drawers, doors, slides, pull-outs
 specific to cabinet construction
     
           
         
        incorporation of non-wood materials
  for example, glass, plastic, metal, upholstery, accents
     
           
         
        hardware
  for example, hinges, handles, stops, slides, locks, latches
 selection for specific purposes
     
           
         
        standard sizing
  for example, heights, widths, depths, standards for tables, cabinets, and other products
 for specific applications
     
 preparation of a working drawing complete with a set of procedures and steps 
  
 use of a cutting list to minimize waste 
  
           
         
        wood material
  different types of wood or wood products
 selection
     
           
         
        machine set-ups
  for example, guard positions, blade and bit types, heights, stops and locks
     
           
         
        types, purposes, and application of finishes
  for example, oil, stain, clear coat, wax to prevent warping or protect surface 
     
 preparation of materials for machining, assembly, and finishing 
  
           
         
        traditional decorative techniques
  for example, hand-carving, stencilling, sculpting
     
           
         
        reclamation
  for example, restoration, repurposing hardware, recycling materials
 of used materials
     
           
         
        design for the life cycle
  taking into account economic costs, and social and environmental impacts of the product, from the extraction of raw materials to eventual reuse or recycling of component materials
     
           
         
        ethics of cultural appropriation
  using or sharing a cultural motif, theme, “voice,” image, knowledge, story, or practices without permission or without appropriate context or in a way that may misrepresent the real experience of the people from whose culture it is drawn
 in design process
     
 future career options and opportunities in furniture and cabinetry construction 
  
           
         
        interpersonal and consultation skills
  for example, professional communications, collaboration, follow-ups, courtesies, record keeping, ways to present visuals
 to interact with clients
    Curricular Competency
Learning Standards
    
      
    Curricular Competency
Applied Design
 
                
          
                                  
                           
          
                                  
                           
                Understanding context
 - Engage in a period of user-centred researchresearch done directly with potential users to understand how they do things and why, their physical and emotional needs, how they think about the world, and what is meaningful to themand empathetic observationaimed at understanding the values and beliefs of other cultures and the diverse motivations and needs of different people; may be informed by experiences of people involved; traditional cultural knowledge and approaches; First Peoples worldviews, perspectives, knowledge, and practices; places, including the land and its natural resources and analogous settings; experts and thought leadersto understand design opportunities
 
 
           
         
        Defining
 - Establish a point of view for a chosen design opportunity
 - Identify potential users, intended impact, and possible unintended negative consequences
 - Make decisions about premises and constraintslimiting factors, such as task or user requirements, materials, expense, environmental impactthat define the design space, and develop criteria for success
 - Determine whether activity is collaborative or self-directed
 
 
 Ideating
 - Critically analyze how competing social, ethical, and sustainability considerations impact design
 - Generate ideas and add to others’ ideas to create possibilities, and prioritize them for prototyping
 - Evaluate suitability of possibilities according to success criteria and constraints
 - Work with users throughout the design process
 
 
                
          
                                  
                           
          
                                  
                           
          
                                  
                           
                Prototyping
 - Identify, critique, and use a variety of sources of inspirationmay include personal experiences, First Peoples perspectives and knowledge, the natural environment, places, cultural influences, social media, and professionals
 - Choose an appropriate form, scale, and level of detail for prototyping, and plan procedures
 - Analyze the design for the life cycle and evaluate its impactsincluding the social and environmental impacts of extraction and transportation of raw materials; manufacturing, packaging, transportation to markets; servicing or providing replacement parts; expected usable lifetime; and reuse or recycling of component materials
 - Visualize and construct prototypes, making changes to tools, materials, and procedures as needed
 - Record iterationsrepetitions of a process with the aim of approaching a desired resultof prototyping
 
 
           
         
        Testing
 - Identify and communicate with sources of feedbackmay include peers; users; First Nations, Métis, or Inuit community experts; other experts and professionals both online and offline
 - Develop an appropriate test of the prototype, conduct the test, and collect and compile data
 - Evaluate design according to critiques, testing results, and success criteria to make changes
 
 
 Making
 - Identify appropriate tools, technologies, materials, processes, cost implications, and time needed
 - Create design, incorporating feedback from self, others, and testing prototypes
 - Use materials in ways that minimize waste
 
 
           
         
        Sharing
 - Decide how and with whom to sharemay include showing to others, use by others, giving away, or marketing and sellingor promote design, creativity, and processes
 - Share the product with users and critically evaluate its success
 - Critically reflect on their design thinking and processes, and identify new design goals
 - Identify and analyze new design possibilities, including how they or others might build on their concept
 
Applied Skills
 
 Apply safety procedures for themselves, co-workers, and users in both physical and digital environments 
  
 Identify and assess skills needed for design interests, and develop specific plans to learn or refine them over time 
  
 Demonstrate competency and proficiency in skills at various levels involving manual dexterity and furniture and cabinetry construction techniques 
 Applied Technologies
 
           
         
        Explore existing, new, and emerging tools, technologies
 tools that extend human capabilities
, and systems to evaluate suitability for their design interests
     
 Evaluate impacts, including unintended negative consequences, of choices made about technology use 
  
 Examine and analyze the role that changing technologies play in furniture and carpentry construction